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Process & Skillsets
 

  • Brand & Product Analysis: Comprehensive analysis of brand identity and product requirements.​

  • Mechanic Storytelling & Ideation: Concept development, storytelling for mechanics, and storyboarding.​

  • 2D/3D Game-Ready Asset Production: End-to-end creation of optimized assets for game engines.​

  • Technical Pipeline: Full pipeline management including Modeling, Retopology, Rigging, Animation, and Retargeting.​

  • Unity Technical Art: Developing Unity-based custom Shaders, Particles, and VFX.​

  • QA & Final Delivery: Quality Assurance processes and preparing projects for final deployment.

View more to find will find previews and processes of game projects where I played key roles as 3D Artist, 3D Specialist, and Technical Team Lead.

Process & Skillsets
 

  • Brand & Product Analysis: Comprehensive analysis of brand identity and product requirements.​

  • Mechanic Storytelling & Ideation: Concept development, storytelling for mechanics, and storyboarding.​

  • 2D/3D Game-Ready Asset Production: End-to-end creation of optimized assets for game engines.​

  • Technical Pipeline: Full pipeline management including Modeling, Retopology, Rigging, Animation, and Retargeting.​

  • Unity Technical Art: Developing Unity-based custom Shaders, Particles, and VFX.​

  • QA & Final Delivery: Quality Assurance processes and preparing projects for final deployment.

View more to find previews and processes of XR Try On projects where I played key roles as 3D Artist, 3D Specialist, and Technical Team Lead.

R&D Projects

  • Trend & Software Evolution: Staying ahead of industry design trends and keeping up-to-date with active software updates and releases.

  • Cross-Platform Integration: Testing specialized software such as Character Creator, iClone, Marvelous Designer, and Clo 3D, and streamlining the pipeline for exporting assets to Blender.

  • Comprehensive Character Pipeline: Expertise in character modeling, garment design, complex shading systems, rigging, lighting, and camera animation.

  • Performance & Rendering: Advanced render settings and cross-device optimization.

  • Modular & Non-Destructive Workflows: Developing modular connection systems between objects, implementing Trimsheet textures, and maintaining non-destructive project structures.

  • Technical Tool Development: Creating complex, custom Python Add-ons within Blender to automate and enhance workflows.

Beyond my professional work, I enjoy experimenting with character art, apparel, and robotics. 'View More' to see my art tests and lighting/render explorations.

© 2020–2026 İskender Kömür. All Rights Reserved.

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